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TheBigAwesome

Reservoir Dogs 2 (9-player game, NO REVEAL)

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Reservoir Dogs 2

Reservoirdog.jpg

Werewolf is a game of suspicion, deduction, accusation, deception, and misdirection.

SOME GROUND RULES:

  • no editing of posts for whatever reason.
  • no quoting of PM's recEIVed from the Game Moderator (GM).
  • no discussion of the game anywhere other thAn this thread.
  • NO POSTING BY A PLAYER, ONCE THAT PLAYER HAS BEEN KILLED.

GAMEPLAY

  • The GM will post storyline, instructional, and clarifying posts in BLUE FONT.
  • Any questions for the GM should be sent via PM or asked in the Game Thread using ORANGE FONT.

Reservoir Dogs 2 is a 9-PLAYER, NO REVEAL GAME. The game consists of three different phases: Day, Night, and Dawn. The game begins at Night Zero (N0).

DAY:
Each day players will vote for one person to be lynched. The player who receives the most votes will be lynched. In the event of a tie, there will be no lynch that day. Players may NOT vote No-Lynch but are allowed to Self-Vote.

A 9:01AM PT VOTE DEADLINE (votes with a timestamp of 9:00AM will count, those with 9:01AM or later will not) will be used each day (unless specified otherwise), using the Board’s timestamp.

Votes for a player will be submitted in bold:
VOTE TheBigAwesome

Unvoting a player is allowed and done as follows:
UNVOTE TheBigAwesome

Unvoting and revoting a new player at the same time is allowed and done as follows:
UNVOTE TheBigAwesome

VOTE Bulldog Rob (because...tradition)

 

NIGHT:
Each night the Police will submit, via PM to the GM, a player they want to target. The targeted player will either be killed or be saved (see Roles below), depending on several factors.

Nice Guys with special Night Powers (see Roles below) can elect to use—or not use—their powers, also submitted to the GM via PM.

Night actions are subject to a 9:01PM PT DEADLINE (votes with a timestamp of 9:00PM will count, those with 9:01PM or later will not).

Reminder: There is NO POSTING permitted by a player, once that player has been killed.

 

DAWN:

  • Nice Guy Eddie discovers who has been killed overnight and "sources" confirm the exact role of ONE deceased player of his choosing.
  • Mr. Orange learns the exact role of the player successfully targeted by the Police.
  • Joe learns the alignment (Police/Not-Police) of the player he chose the night before, if that player survived the night. 

 

NIGHT ORDER

  1. Mr. White Protect
  2. Mr. Blonde/Police Kill^
  3. Joe Cabot View

^ If Police and Mr. Blonde target the same player, Mr. Blonde gets the kill. If Police target Mr. Blonde at night, Mr. Blonde still gets his kill attempt off.

NIGHT ACTION LOGISTICS

  • A scanned target will NOT know that they were scanned.
  • Players being protected will NOT know that they were targeted and protected.
  • Mr. White will NOT know if the player protected was targeted.

 

REVEAL
There will be NO REVEAL (Role or Allegiance) upon death. Only Nice Guy Eddie and/or the Police (provided Mr. Orange is alive) will learn the allegiance or role of a dying player.

 

VICTORY CONDITIONS

  • The Police win if they achieve a 1:1 ratio of Nice Guy to Police.
  • The Nice Guys win if they eliminate all the Police.

 

START Day & DEADLINES
We will be using cgzpack’s “48-hour game day” (36 Hour Days and 12 Hour Nights) with a Lynch Deadline of 9am and Night Action Deadlines of 9pm every other day. Deadlines will be updated in the thread title as we go and subject to adjustment, as the game gets smaller.

Game starts (N0) on XXXday @ 9pm

DAY 1

  • Lynch Deadline XXXday 9am
  • Night Action Deadline XXXday 9pm

DAY 2

  • Lynch Deadline XXXday 9am
  • Night Action Deadline XXXday 9pm

DAY 3

  • Lynch Deadline XXXday 9am
  • Night Action Deadline XXXday 9pm

DAY 4

  • Lynch Deadline XXXday 9am
  • Night Action Deadline XXXday 9pm

And so on.

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ROLES
Roles will be assigned randomly. The GM will inform players of their role via PM prior to the start of the game.

Nice Guy Roles
JOE CABOT (SEER):
Joe Cabot is the Mastermind behind the heist and the Boss who put the crew together. Joe receives verification from "sources" on N0 of one randomly selected player that is 'not police.' Thereafter, Joe chooses which player to verify by sending a PM to the GM with that player's name. If the chosen player survives the night, Joe learns (at Dawn) whether the player is police/not-police, no special role will be revealed.

"Nice GUY" Eddie (GRAVEDIGGER):
Nice Guy Eddie is Joe Cabot's son and Under-boss. At Dawn, Eddie learns who was killed overnight and "sources" confirm the Exact Role of ONE of the players (of Eddie's choosing) who was eliminated in the previous Round of Play.

Mr. White (PROTECTOR):
Mr. White may "vouch" for one player each night, protecting them from the Police or the Psychopath. The same player may not be protected on consecutive nights (including Mr. White). Mr. White and the protected target will NOT be informed of a successful protect.

Mr. Blonde (BRUTAL PSYCHOPATH HUNTER):
Mr. Blonde is a psychopath who marches to the beat of his own drummer. Each night, Mr. Blonde may select someone to torture to death. Mr. Blonde is brutal when lynched and the Brutal Kill is mandatory (if there is no Brutal Kill order, then one will be selected at random). If Mr. Blonde is one of only two players remaining, then the Nice Guys win even if the other player is Police.

Mr. Pink (VANILLA):
Regular Nice Guy with no special functions other than a vote.

Mr. BROWN (VANILLA):
Regular Nice Guy with no special functions other than a vote.

Mr. BLUE (VANILLA):
Regular Nice Guy with no special functions other than a vote.

 

Police Roles
MR. ORANGE (UNDERCOVER DETECTIVE):
Mr. Orange is an Undercover Detective and shows up as 'not-police' on scans. Mr. Orange will learn the specific role of the player who the Police successfully targeted at night.

HOLDAWAY (SENIOR DETECTIVE):
Holdaway is the Senior Detective in charge of this operation. If lynched, the Senior Detective must select a player to take down with them. The Brutal Kill is mandatory (if there is no Brutal Kill order, then one will be selected at random).

The Police will be invited to a POLICE CHAT and may communicate without restriction.

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PLAYERS

  1. mysfit -
  2. SalinasSpartan -
  3. CrimsonFox -
  4. WYO1016 -
  5. Warbow -
  6. Billy B. Ace -
  7.  
  8.  
  9.  

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FINAL VOTE RESULTS

DAY 1:

 

DAY 2:

 

DAY 3:

 

 

For convenience and quick reference, I will be posting all the FINAL VOTE RESULTS (and only the final results) here.

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START
An assembled group of criminals, who are strangers to each other, are hired by crime boss Joe Cabot to carry out a diamond robbery. Right at the outset, they are given false names with the intention that they won't get too close and will concentrate on the job instead. They are completely sure that the robbery is going to be a success. But, when the police show up right at the time and the site of the robbery, panic spreads amongst the group members. When they assemble at the premeditated rendezvous point (a warehouse), they begin to suspect that one of them is an undercover cop. (Edited from Summary taken from IMDb.)

 

 
 

 

 

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5 hours ago, CrimsonFox said:

fantastic changes! in! :)

Not sure if serious...

This is just a quick adjustment. I still want to configure a game that uses more of the special powers of the first game but that will take a bit longer to tweak. The main issue is that I'll probably have to go to at least a 13-player game and getting enough players together to play can be problematic.

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Ok, let's try this again. I promise to play this time :)

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In

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11 hours ago, TheBigAwesome said:

Not sure if serious...

This is just a quick adjustment. I still want to configure a game that uses more of the special powers of the first game but that will take a bit longer to tweak. The main issue is that I'll probably have to go to at least a 13-player game and getting enough players together to play can be problematic.

am definitely serious :) I think this is more balanced for sure. like it

 

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