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  1. TheBigAwesome

    Werewolves vs. Vampires

    Werewolves vs. Vampires Werewolf is a game of suspicion, deduction, accusation, deception, and misdirection. SOME GROUND RULES: no editing of posts for whatever reason. no quoting of PM's recEIVed from the Game Moderator (GM). no discussion of the game anywhere other thAn this thread. NO POSTING BY A PLAYER, ONCE THAT PLAYER HAS BEEN KILLED. GAMEPLAY The GM will post storyline, instructional, and clarifying posts in BLUE FONT. Any questions for the GM should be sent via PM or asked in the Game Thread using ORANGE FONT. The game consists of two different phases: Day and Night. The game begins with a Day phase. DAY: Each day villagers will vote for one person to be lynched. The player who receives the most votes will be killed. In the event of a tie, there will be no killing that day. A X:01AM/PM PT VOTE DEADLINE (votes with a timestamp of X:00AM/PM will count, those with X:01AM/PM or later will not) will be used each day (unless specified otherwise), using the Board’s timestamp. Day actions will be processed 10 minutes after the Vote Deadline to allow for any Intervention(s) (see Roles below). Votes for a player will be submitted in bold: VOTE TheBigAwesome Unvoting a player is allowed and done as follows: UNVOTE TheBigAwesome Unvoting and revoting a new player at the same time is allowed and done as follows: UNVOTE TheBigAwesome VOTE Bulldog Rob (because...tradition) LOCKING IN A VOTE Players can lock in their vote by voting for NIGHTFALL after they have voted for a player to be lynched. Done as follows: VOTE NIGHTFALL Voting for a player and voting for NIGHTFALL can be done at the same time and done as follows: VOTE TheBigAwesome VOTE NIGHTFALL A SUPERMAJORITY REQUIREMENT OF 75% is needed to lock in a Lynch Vote for the day. NIGHT: Each night the Wolves may submit, via PM to the GM, a player they want to attack. The attacked player will either be killed, be converted to a wolf, or be saved (see Roles below), depending on several factors. Each night the Vampires may submit, via PM to the GM, their chosen action. The targeted player will either be killed, be converted to a vampire, or be saved (see Roles below), depending on several factors. Villagers with special Night Powers (see Roles below) can elect to use—or not use—their powers, also submitted to the GM via PM. Night actions are subject to the same X:01AM/PM PT DEADLINE (votes with a timestamp of X:00AM/PM will count, those with X:01AM/PM or later will not). Reminder: There is NO POSTING permitted by a player, once that player has been killed. VICTORY CONDITIONS The Werewolves win if they eliminate all of the Vampires and achieve a 1:1 ratio of Villager to Werewolf. The Vampires win if they eliminate all of the Werewolves and achieve a 1:1 ratio of Villager to Vampire. The Villagers win if they eliminate all the Werewolves and Vampires. START Day & DEADLINES Start date and deadlines are flexible and open to discussion. We can do conventional deadlines with an evening Lynch followed by Night Actions due approximately an hour later or do morning Lynches with evening Night Actions (or vice versa) or something different altogether. Suggestions welcome.
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